Absolute bishop pin
The bishop attacks the knight. The knight is frozen: moving it would uncover an attack on the king, which is illegal. This is an absolute pin.
Original teaching diagram
By the end of the lesson, students should be able to recognize a pin, tell the difference between an absolute pin and a relative pin, exploit a pinned piece, and name at least one way to break a pin.
A pin happens when a bishop, rook, or queen attacks an enemy piece and that piece has something more important behind it on the same line.
Final safety check: Is the pin real? Can the opponent capture the pinning piece, block the line, or move the valuable piece away?
The bishop attacks the knight. The knight is frozen: moving it would uncover an attack on the king, which is illegal. This is an absolute pin.
Original teaching diagram
The knight may legally move, but then the bishop would attack the queen. That makes this a relative pin.
Original teaching diagram
Rooks can pin too. The bishop sits on the e-file between the rook and the king, so the bishop cannot leave the file.
Original teaching diagram
A queen can pin along a file. The knight can move, but doing so would expose the black queen behind it.
Original teaching diagram
The bishop lines up the knight with the queen. The knight is not absolutely frozen, but moving it carelessly loses the queen.
Redrawn/adapted from FIDE curriculum, Lesson Twenty
Here the knight cannot move because the king is behind it on the same diagonal. This is the classic absolute pin pattern.
Redrawn/adapted from FIDE curriculum, Lesson Twenty
Once a piece is pinned, look for a second attacker. Here the queen also attacks c6, so the pinned knight is much harder to defend.
Original teaching diagram
The f7-pawn is pinned to the king. That matters because it cannot leave f7 to recapture a piece on g6 without exposing the king.
Original teaching diagram
Pins are not permanent. White can place the bishop from c1 on d2, blocking the diagonal behind the knight and freeing the knight to move later.
Original teaching diagram; defensive idea consistent with FIDE curriculum
Pins can run sideways. The rook attacks the bishop, and the queen is the valuable piece behind it.
Original teaching diagram
For every puzzle, first point to the attacker, the middle piece and the valuable piece behind it. Then choose your move. Open a hint only when needed.
Find a bishop move that creates an absolute pin.
Look for a diagonal where the knight would stand between your bishop and the king.
Put the rook on the right file to make a pin.
Which file contains both the black bishop and the black king?
Create a relative pin to the black queen.
Your bishop needs a square that attacks the knight first and the queen behind it.
Win the pinned piece.
The knight cannot run away. Which white pawn can take it now?
Win the piece that is pinned to the queen.
The knight is standing between your bishop and the black queen. Which pawn attacks the knight?
Can White take the queen safely?
Check whether the f7-pawn is really allowed to move away from the bishop–king diagonal.
Win the pinned bishop.
The bishop sits in the middle of a rook–queen line. Which pawn can capture it?
Use a second attacker to collect the pinned knight.
The knight cannot move away from the b5–e8 diagonal. Which rook can reach c6?
Break the pin without moving the knight.
Move the king off the diagonal in one legal king-and-rook move.
Find the bishop move that pins White’s queen to the king.
Look at the diagonal b4–c3–d2–e1. Can a black bishop enter that line?